Scripted effect
love_letter_calculation_effect
love_letter_calculation_effect = yesgame/common/scripted_effects/00_romance_effects.txt, line 13 (43 lines). No parameters.
love_letter_calculation_effect is a scripted effect in Crusader Kings III, written at line 13 of its file. It takes no parameters: love_letter_calculation_effect = yes. The game's script calls it in 6 places, among them An Admirer (event feast_default.2002), court_ongoing.0512 (event) and intrigue_temptation.3023 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_romance_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (43 lines of game script)
love_letter_calculation_effect = {
hidden_effect = {
save_scope_as = letterAuthor
duel = {
skill = diplomacy
value = 10
25 = {
compare_modifier = {
value = scope:duel_value
}
set_variable = {
name = love_letter_quality
value = 4
}
}
25 = {
compare_modifier = {
value = scope:duel_value
}
set_variable = {
name = love_letter_quality
value = 3
}
}
25 = {
set_variable = {
name = love_letter_quality
value = 2
}
}
25 = {
compare_modifier = {
value = scope:duel_value
multiplier = -0.5
}
set_variable = {
name = love_letter_quality
value = 1
}
}
}
}
}As written in game/common/scripted_effects/00_romance_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls love_letter_calculation_effect.
Events (6)
- An Admirer
feast_default.2002 - court_ongoing.0512
- intrigue_temptation.3023
- lover.3208
- The Love Letter
seduce_outcome.2305 - The Love Letter
seduce_outcome.3305
Source: game/common/scripted_effects/00_romance_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.