CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

linguist_random_realm_effect

linguist_random_realm_effect = { CULTURE = … }

game/common/scripted_effects/00_decisions_effects.txt, line 3228 (17 lines). Parameters: $CULTURE$.

linguist_random_realm_effect is a scripted effect in Crusader Kings III, written at line 3228 of its file. A call passes 1 parameter: CULTURE. The game's script calls it in 1 place, among them Linguists at Court (event ep1_decision.0201). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (17 lines of game script)
linguist_random_realm_effect = {
	# Save random culture realm to fetch faith
	if = {
		limit = {
			any_independent_ruler = { culture = scope:$CULTURE$ }
		}
		ordered_independent_ruler = {
			limit = { culture = scope:$CULTURE$ }
			order_by = primary_title.tier
			save_scope_as = $CULTURE$_ruler
		}
	}
	# Save fallback to fetch faith
	else = {
		scope:target_court_language = { save_scope_as = $CULTURE$_ruler }
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls linguist_random_realm_effect.

Events (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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