Scripted effect · Legends of the Dead files
legendary_building_0001_cleanup
legendary_building_0001_cleanup = yesgame/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt, line 680 (224 lines). No parameters.
legendary_building_0001_cleanup is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 680 of its file. It takes no parameters: legendary_building_0001_cleanup = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
legendary_building_0001_cleanup = {
if = {
limit = {
has_character_flag = shrine_of_highgod
}
remove_character_flag = shrine_of_highgod
}
if = {
limit = {
has_character_flag = province_shrine
}
remove_character_flag = province_shrine
}
if = {
limit = {
has_character_flag = shrine_of_healthgod
}
remove_character_flag = shrine_of_healthgod
}
if = {
limit = {
has_character_flag = shrine_of_fertilitygod
}
remove_character_flag = shrine_of_fertilitygod
}
if = {
limit = {
has_character_flag = shrine_of_wealthgod
}
remove_character_flag = shrine_of_wealthgod
}
if = {
limit = {
has_character_flag = shrine_of_wisdom
}
remove_character_flag = shrine_of_wisdom
}
if = {
limit = {
has_character_flag = shrine_of_courage
}
remove_character_flag = shrine_of_courage
}
if = {
limit = {
has_character_flag = wargods_rest
}
remove_character_flag = wargods_rest
}
if = {
limit = {
has_character_flag = figures_mount
}
remove_character_flag = figures_mount
}
if = {
limit = {
has_character_flag = figures_temple
}
remove_character_flag = figures_temple
}
if = {
limit = {
has_character_flag = figures_shrine
}
remove_character_flag = figures_shrine
}
if = {
limit = {
has_character_flag = figures_rest
}
remove_character_flag = figures_rest
}
if = {
limit = {
has_character_flag = figure_at_province
}
remove_character_flag = figure_at_province
}
if = {
limit = {
has_character_flag = queens_palace
}
remove_character_flag = queens_palace
}
if = {
limit = {
has_character_flag = kings_palace
}
remove_character_flag = kings_palace
}
if = {
limit = {
has_character_flag = province_hall
}
remove_character_flag = province_hall
}
if = {
limit = {
has_character_flag = dynasty_hall
}
remove_character_flag = dynasty_hall
}
if = {
limit = {
has_character_flag = dynasty_house
}
remove_character_flag = dynasty_house
}
if = {
limit = {
has_character_flag = figures_manor
}
remove_character_flag = figures_manor
}
if = {
limit = {
has_character_flag = location_house
}
remove_character_flag = location_houseAs written in game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt.
The first 120 of its 224 lines; the rest is in game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt from line 680.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.