CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

legend_seed_struggle_ended_effect

legend_seed_struggle_ended_effect = { STRUGGLE = … STRUGGLE_ENDING = … }

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2505 (16 lines). Parameters: $STRUGGLE$, $STRUGGLE_ENDING$.

legend_seed_struggle_ended_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2505 of its file. A call passes 2 parameters: STRUGGLE and STRUGGLE_ENDING. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • create_legend_seed = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
legend_seed_struggle_ended_effect = {
	if = {
		limit = { has_dlc_feature = legends }
		create_legend_seed = {
			type = heroic
			quality = famed
			chronicle = struggle_ended
			properties = {
				founder = root
				culture = root.culture
				struggle = $STRUGGLE$
				struggle_ending = $STRUGGLE_ENDING$
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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