CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

legend_seed_great_deed_region_effect

legend_seed_great_deed_region_effect = { REGION = … }

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2455 (17 lines). Parameters: $REGION$.

legend_seed_great_deed_region_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2455 of its file. A call passes 1 parameter: REGION. The game's script calls it in 4 places, among them … Britannia (event british_isles.0001), One Africa (event iberia_north_africa.0010) and The Italian Empire (event roman_restoration.0140). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • create_legend_seed = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
legend_seed_great_deed_region_effect = {
	if = {
		limit = { has_dlc_feature = legends }
		$REGION$ = {
			save_scope_as = legend_region
		}
		create_legend_seed = {
			type = heroic
			quality = famed
			chronicle = great_deed_region
			properties = {
				legend_region = scope:legend_region
				founder = root
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls legend_seed_great_deed_region_effect.

Events (4)

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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