CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Legends of the Dead files

legend_distribute_claims_in_de_jure

legend_distribute_claims_in_de_jure = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1279 (54 lines). No parameters.

legend_distribute_claims_in_de_jure is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1279 of its file. It takes no parameters: legend_distribute_claims_in_de_jure = yes. The game's script calls it in 1 place, among them legend_ending_rewards_legitimizing_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • Every direct de jure vassal title:
    • If

      a check the game hides

      Then

      • You:
        • add_pressed_claim = prev

      Else if

      • this.tier > tier_county

      Then

      • Every direct de jure vassal title:
        • If a check the game hides passes: the same again (1 line)
          • You:
            • add_unpressed_claim = prev

          Else if

          • this.tier > tier_county

          Then

          • Every direct de jure vassal title:
            • If

              a check the game hides

              Then

              • You:
                • add_unpressed_claim = prev

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
legend_distribute_claims_in_de_jure = {
	every_direct_de_jure_vassal_title = {
		if = {
			limit = {
				exists = holder
			}
			root = {
				add_pressed_claim = prev
				add_to_variable_list = {
					name = legendary_claims
					target = prev
				}
			}
		}
		else_if = {
			limit = {
				this.tier > tier_county
			}
			every_direct_de_jure_vassal_title = {
				if = {
					limit = {
						exists = holder
					}
					root = {
						add_unpressed_claim = prev
						add_to_variable_list = {
							name = legendary_claims
							target = prev
						}
					}
				}
				else_if = {
					limit = {
						this.tier > tier_county
					}
					every_direct_de_jure_vassal_title = {
						if = {
							limit = {
								exists = holder
							}
							root = {
								add_unpressed_claim = prev
								add_to_variable_list = {
									name = legendary_claims
									target = prev
								}
							}
						}
					}
				}
			}
		}
	}	
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls legend_distribute_claims_in_de_jure.

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?