Scripted effect
learning_theology_special_1001_doctrine_effect
learning_theology_special_1001_doctrine_effect = yesgame/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1089 (157 lines). No parameters.
learning_theology_special_1001_doctrine_effect is a scripted effect in Crusader Kings III, written at line 1089 of its file. It takes no parameters: learning_theology_special_1001_doctrine_effect = yes. The game's script calls it in 3 places, among them Apocrypha (event learning_theology_special.1001), New Dogma (event learning_theology_special.1002) and New Dogma (event learning_theology_special.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.
What it does
If
a check the game hides
Then
Else if
a check the game hides
Then
Else if
a check the game hides
Then
Else if
a check the game hides
Then
- Their faith:
- If has the Dynastic is Criminal Doctrine:
remove_doctrine = doctrine_kinslaying_any_dynasty_member_crime
- Else, if has the Familial is Criminal Doctrine:
remove_doctrine = doctrine_kinslaying_extended_family_crime
- Else, if has the Close Kin is Criminal Doctrine:
remove_doctrine = doctrine_kinslaying_close_kin_crime
- Else, if has the Shunned Doctrine:
remove_doctrine = doctrine_kinslaying_shunned
add_doctrine = doctrine_kinslaying_accepted
- If has the Dynastic is Criminal Doctrine:
Else if
a check the game hides
Then
Else if
a check the game hides
Then
- Their faith:
- If has the Close-kin Taboo Doctrine:
remove_doctrine = doctrine_consanguinity_restricted
- Else, if has the Cousin Marriage Doctrine:
remove_doctrine = doctrine_consanguinity_cousins
- Else, if has the Avunculate Marriage Doctrine:
remove_doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece
add_doctrine = doctrine_consanguinity_unrestricted
- If has the Close-kin Taboo Doctrine:
- Their faith:
- Their faith: Fervor decreases by -25
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
learning_theology_special_1001_doctrine_effect = {
if = {
limit = {
exists = scope:female_adultery_doctrine
}
faith = {
if = {
limit = {
has_doctrine = doctrine_adultery_women_crime
}
remove_doctrine = doctrine_adultery_women_crime
}
else_if = {
limit = {
has_doctrine = doctrine_adultery_women_shunned
}
remove_doctrine = doctrine_adultery_women_shunned
}
add_doctrine = doctrine_adultery_women_accepted
}
}
else_if = {
limit = {
exists = scope:male_adultery_doctrine
}
faith = {
if = {
limit = {
has_doctrine = doctrine_adultery_men_crime
}
remove_doctrine = doctrine_adultery_men_crime
}
else_if = {
limit = {
has_doctrine = doctrine_adultery_men_shunned
}
remove_doctrine = doctrine_adultery_men_shunned
}
add_doctrine = doctrine_adultery_men_accepted
}
}
else_if = {
limit = {
exists = scope:homosexuality_doctrine
}
faith = {
if = {
limit = {
has_doctrine = doctrine_homosexuality_crime
}
remove_doctrine = doctrine_homosexuality_crime
}
else_if = {
limit = {
has_doctrine = doctrine_homosexuality_shunned
}
remove_doctrine = doctrine_homosexuality_shunned
}
add_doctrine = doctrine_homosexuality_accepted
}
}
else_if = {
limit = {
exists = scope:kinslyaing_doctrine
}
faith = {
if = {
limit = {
has_doctrine = doctrine_kinslaying_any_dynasty_member_crime
}
remove_doctrine = doctrine_kinslaying_any_dynasty_member_crime
}
else_if = {
limit = {
has_doctrine = doctrine_kinslaying_extended_family_crime
}
remove_doctrine = doctrine_kinslaying_extended_family_crime
}
else_if = {
limit = {
has_doctrine = doctrine_kinslaying_close_kin_crime
}
remove_doctrine = doctrine_kinslaying_close_kin_crime
}
else_if = {
limit = {
has_doctrine = doctrine_kinslaying_shunned
}
remove_doctrine = doctrine_kinslaying_shunned
}
add_doctrine = doctrine_kinslaying_accepted
}
}
else_if = {
limit = {
exists = scope:witchcraft_doctrine
}
faith = {
if = {
limit = {
has_doctrine = doctrine_witchcraft_crime
}
remove_doctrine = doctrine_witchcraft_crime
}
else_if = {
limit = {
has_doctrine = doctrine_witchcraft_shunned
}
remove_doctrine = doctrine_witchcraft_shunned
}
add_doctrine = doctrine_witchcraft_accepted
}
}
else_if = {
limit = {As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.
The first 120 of its 157 lines; the rest is in game/common/scripted_effects/00_learning_lifestyle_effects.txt from line 1089.
Where it is used
Every place in common/, events/ and history/ that calls learning_theology_special_1001_doctrine_effect.
Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.