CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

learning_theology_2020_randomize_virtue_options_effect

learning_theology_2020_randomize_virtue_options_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 750 (169 lines). No parameters.

learning_theology_2020_randomize_virtue_options_effect is a scripted effect in Crusader Kings III, written at line 750 of its file. It takes no parameters: learning_theology_2020_randomize_virtue_options_effect = yes. The game's script calls it in 1 place, among them Power of the … (event learning_theology.2020). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

  • 1 of 15 things will happen:
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens
    • 7% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
learning_theology_2020_randomize_virtue_options_effect = {
	random_list = {
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = brave }
				NOT = { has_character_flag = virtue_brave }
			}
			modifier = {
				scope:court_chaplain = { has_trait = brave }
				factor = 10
			}
			add_character_flag = virtue_brave
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = just }
				NOT = { has_character_flag = virtue_just }
			}
			modifier = {
				scope:court_chaplain = { has_trait = just }
				factor = 10
			}
			add_character_flag = virtue_just
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = temperate }
				NOT = { has_character_flag = virtue_temperate }
			}
			modifier = {
				scope:court_chaplain = { has_trait = temperate }
				factor = 10
			}
			add_character_flag = virtue_temperate
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = chaste }
				NOT = { has_character_flag = virtue_chaste }
			}
			modifier = {
				scope:court_chaplain = { has_trait = chaste }
				factor = 10
			}
			add_character_flag = virtue_chaste
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = compassionate }
				NOT = { has_character_flag = virtue_compassionate }
			}
			modifier = {
				scope:court_chaplain = { has_trait = compassionate }
				factor = 10
			}
			add_character_flag = virtue_compassionate
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = honest }
				NOT = { has_character_flag = virtue_honest }
			}
			modifier = {
				scope:court_chaplain = { has_trait = honest }
				factor = 10
			}
			add_character_flag = virtue_honest
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = forgiving }
				NOT = { has_character_flag = virtue_forgiving }
			}
			modifier = {
				scope:court_chaplain = { has_trait = forgiving }
				factor = 10
			}
			add_character_flag = virtue_forgiving
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = wrathful }
				NOT = { has_character_flag = virtue_wrathful }
			}
			modifier = {
				scope:court_chaplain = { has_trait = wrathful }
				factor = 10
			}
			add_character_flag = virtue_wrathful
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = vengeful }
				NOT = { has_character_flag = virtue_vengeful }
			}
			modifier = {
				scope:court_chaplain = { has_trait = vengeful }
				factor = 10
			}
			add_character_flag = virtue_vengeful
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = content }
				NOT = { has_character_flag = virtue_content }
			}
			modifier = {
				scope:court_chaplain = { has_trait = content }
				factor = 10
			}
			add_character_flag = virtue_content
		}
		1 = {
			trigger = {
				rite = { trait_is_virtue_rite = patient }
				NOT = { has_character_flag = virtue_patient }
			}
			modifier = {
				scope:court_chaplain = { has_trait = patient }
				factor = 10

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

The first 120 of its 169 lines; the rest is in game/common/scripted_effects/00_learning_lifestyle_effects.txt from line 750.

Where it is used

Every place in common/, events/ and history/ that calls learning_theology_2020_randomize_virtue_options_effect.

Events (1)

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?