CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

learning_theology_2020_randomize_bad_virtue_options_effect

learning_theology_2020_randomize_bad_virtue_options_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 920 (137 lines). No parameters.

learning_theology_2020_randomize_bad_virtue_options_effect is a scripted effect in Crusader Kings III, written at line 920 of its file. It takes no parameters: learning_theology_2020_randomize_bad_virtue_options_effect = yes. The game's script calls it in 1 place, among them Power of the … (event learning_theology.2020). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

  • 1 of 19 things will happen:
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens
    • 5%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
learning_theology_2020_randomize_bad_virtue_options_effect = {
	random_list = {
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = brave } }
				NOT = { has_character_flag = virtue_brave }
			}
			add_character_flag = virtue_brave
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = just } }
				NOT = { has_character_flag = virtue_just }
			}
			add_character_flag = virtue_just
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = temperate } }
				NOT = { has_character_flag = virtue_temperate }
			}
			add_character_flag = virtue_temperate
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = chaste } }
				NOT = { has_character_flag = virtue_chaste }
			}
			add_character_flag = virtue_chaste
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = compassionate } }
				NOT = { has_character_flag = virtue_compassionate }
			}
			add_character_flag = virtue_compassionate
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = honest } }
				NOT = { has_character_flag = virtue_honest }
			}
			add_character_flag = virtue_honest
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = forgiving } }
				NOT = { has_character_flag = virtue_forgiving }
			}
			add_character_flag = virtue_forgiving
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = wrathful } }
				NOT = { has_character_flag = virtue_wrathful }
			}
			add_character_flag = virtue_wrathful
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = vengeful } }
				NOT = { has_character_flag = virtue_vengeful }
			}
			add_character_flag = virtue_vengeful
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = content } }
				NOT = { has_character_flag = virtue_content }
			}
			add_character_flag = virtue_content
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = patient } }
				NOT = { has_character_flag = virtue_patient }
			}
			add_character_flag = virtue_patient
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = calm } }
				NOT = { has_character_flag = virtue_calm }
			}
			add_character_flag = virtue_calm
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = humble } }
				NOT = { has_character_flag = virtue_humble }
			}
			add_character_flag = virtue_humble
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = diligent } }
				NOT = { has_character_flag = virtue_diligent }
			}
			add_character_flag = virtue_diligent
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = generous } }
				NOT = { has_character_flag = virtue_generous }
			}
			add_character_flag = virtue_generous
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = greedy } }
				NOT = { has_character_flag = virtue_greedy }
			}
			add_character_flag = virtue_greedy
		}
		1 = {
			trigger = {
				rite = { NOT = { trait_is_virtue_rite = lustful } }
				NOT = { has_character_flag = virtue_lustful }
			}
			add_character_flag = virtue_lustful

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

The first 120 of its 137 lines; the rest is in game/common/scripted_effects/00_learning_lifestyle_effects.txt from line 920.

Where it is used

Every place in common/, events/ and history/ that calls learning_theology_2020_randomize_bad_virtue_options_effect.

Events (1)

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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