Scripted effect
learn_commander_trait_final_test_duel_effect
learn_commander_trait_final_test_duel_effect = yesgame/common/scripted_effects/00_martial_lifestyle_effects.txt, line 881 (25 lines). No parameters.
learn_commander_trait_final_test_duel_effect is a scripted effect in Crusader Kings III, written at line 881 of its file. It takes no parameters: learn_commander_trait_final_test_duel_effect = yes. The game's script calls it in 2 places, among them A Supply of Knowledge (event learn_commander_trait.1201) and On My Own (event learn_commander_trait.1291). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
learn_commander_trait_final_test_duel_effect = {
duel = {
skill = martial
value = 10
10 = {
compare_modifier = {
value = scope:duel_value
}
desc = learn_commander_trait_final_test_success
custom_tooltip = learn_commander_trait_final_test_success_tt
trigger_event = {
on_action = learn_commander_trait_success
days = 1
}
}
10 = {
desc = learn_commander_trait_final_test_failure
custom_tooltip = learn_commander_trait_final_test_failure_tt
trigger_event = {
on_action = learn_commander_trait_failure
days = 1
}
}
}
}As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls learn_commander_trait_final_test_duel_effect.
Events (2)
- A Supply of Knowledge
learn_commander_trait.1201 - On My Own
learn_commander_trait.1291
Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.