CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

laamp_spawn_valid_task_contract

laamp_spawn_valid_task_contract = { SPAWN_POINT = … TASK_CONTRACT_TYPE = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 2842 (22 lines). Parameters: $SPAWN_POINT$, $TASK_CONTRACT_TYPE$.

laamp_spawn_valid_task_contract is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 2842 of its file. A call passes 2 parameters: SPAWN_POINT and TASK_CONTRACT_TYPE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The comment above it in the file

spawns a valid task contract for a landless adventurer
root = landless adventurer
TASK_CONTRACT_TYPE = type name of a task contract you want to spawn
SPAWN_POINT = where you want the task contract to appear on the map

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (22 lines of game script)
laamp_spawn_valid_task_contract = {
	$SPAWN_POINT$ = {
		save_scope_as = spawn_location
	}
	random_ruler = {
		limit = {
			root = {
				can_create_task_contract = {
					type_name = $TASK_CONTRACT_TYPE$
					employer = prev
				}
			}
		}
		save_scope_as = employer
	}
	create_task_contract = {
		task_contract_type = $TASK_CONTRACT_TYPE$
		task_contract_tier = scope:employer.task_contract_tier_value
		location = scope:spawn_location
		task_contract_employer = scope:employer
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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