CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

laamp_rewards_apply_knight_errant_xp_effect

laamp_rewards_apply_knight_errant_xp_effect = { XP_MAX = … XP_MIN = … }

game/common/scripted_effects/00_laamp_effects.txt, line 636 (21 lines). Parameters: $XP_MAX$, $XP_MIN$.

laamp_rewards_apply_knight_errant_xp_effect is a scripted effect in Crusader Kings III, written at line 636 of its file. A call passes 2 parameters: XP_MAX and XP_MIN. The game's script calls it in 10 places, among them laamp_base_1001 (contract), laamp_base_1011 (contract) and laamp_base_1021 (contract). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

The comment above it in the file

Dish out XP in the Knight-Errant trait.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
laamp_rewards_apply_knight_errant_xp_effect = {
	if = {
		limit = { has_trait = knight_errant }
		save_scope_as = xp_gainer
		save_scope_value_as = {
			name = xp_change_min
			value = $XP_MIN$
		}
		add_trait_xp = {
			trait = knight_errant
			value = {
				# Always use the gallowsbait_xp_minor_gain and related values for positive gains to ensure proper multipliers are applied!
				integer_range = {
					min = $XP_MIN$
					max = $XP_MAX$
				}
				floor = yes # Round numbers down when modified
			}
		}
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_rewards_apply_knight_errant_xp_effect.

Task contracts (10)

  • laamp_base_1001
  • laamp_base_1011
  • laamp_base_1021
  • laamp_base_1031
  • laamp_base_5011
  • laamp_base_5021
4 more
  • laamp_base_6001
  • laamp_base_6011
  • laamp_base_6021
  • laamp_base_6031

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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