CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

laamp_city_builder_construction_effect

laamp_city_builder_construction_effect = { BUILDING = … FLAG = … }

game/common/scripted_effects/00_laamp_effects.txt, line 2108 (18 lines). Parameters: $BUILDING$, $FLAG$.

laamp_city_builder_construction_effect is a scripted effect in Crusader Kings III, written at line 2108 of its file. A call passes 2 parameters: BUILDING and FLAG. The game's script calls it in 1 place, among them Settlement of … — End (event ep3_laamp_decision_event.1131). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

The comment above it in the file

City Construction Effects

What it does

  • If

    a check the game hides

    Then

    • scope:city_location:
      • add_building = $BUILDING$_03

    Else if

    a check the game hides

    Then

    • scope:city_location:
      • add_building = $BUILDING$_02

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
laamp_city_builder_construction_effect = {
	if = {
		limit = {
			has_character_flag = laamp_city_builder_$FLAG$_upgrade
		}
		scope:city_location = {
			add_building = $BUILDING$_03
		}
	}
	else_if = {
		limit = {
			has_character_flag = laamp_city_builder_$FLAG$
		}
		scope:city_location = {
			add_building = $BUILDING$_02
		}
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_city_builder_construction_effect.

Events (1)

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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