Scripted effect
laamp_base_contract_schemes_set_up_outcome_immediate_effect
laamp_base_contract_schemes_set_up_outcome_immediate_effect = yesgame/common/scripted_effects/00_task_contract_scripted_effects.txt, line 8 (15 lines). No parameters.
laamp_base_contract_schemes_set_up_outcome_immediate_effect is a scripted effect in Crusader Kings III, written at line 8 of its file. It takes no parameters: laamp_base_contract_schemes_set_up_outcome_immediate_effect = yes. The game's script calls it in 68 places, among them … Chaperone: Failure! (event laamp_base_contract_schemes.5023), … Chaperone: Success! (event laamp_base_contract_schemes.5022) and … to the Slaughter: Failure! (event laamp_base_contract_schemes.5003). Patch 1.20.1.2, from game/common/scripted_effects/00_task_contract_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
laamp_base_contract_schemes_set_up_outcome_immediate_effect = {
scope:scheme = {
# Grab the right scopes.
task_contract = {
task_contract_employer = {
save_scope_as = employer
save_scope_as = bg_override_char
}
save_scope_value_as = {
name = task_contract_tier
value = task_contract_tier
}
}
}
}As written in game/common/scripted_effects/00_task_contract_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls laamp_base_contract_schemes_set_up_outcome_immediate_effect.
Events (68)
- … Chaperone: Failure!
laamp_base_contract_schemes.5023 - … Chaperone: Success!
laamp_base_contract_schemes.5022 - … to the Slaughter: Failure!
laamp_base_contract_schemes.5003 - … to the Slaughter: Success!
laamp_base_contract_schemes.5002 - A Neutral Party: Failure!
laamp_base_contract_schemes.0033 - A Neutral Party: Success!
laamp_base_contract_schemes.0032
62 more
- A Special Tax: Failure!
laamp_base_contract_schemes.2043 - A Special Tax: Success!
laamp_base_contract_schemes.2042 - A Spot of Larceny: Failure!
laamp_base_contract_schemes.3043 - A Spot of Larceny: Success!
laamp_base_contract_schemes.3042 - Amateur Architecture: Failure!
laamp_base_contract_schemes.2023 - Amateur Architecture: Success!
laamp_base_contract_schemes.2022 - Arbitration: Failure!
laamp_base_contract_schemes.2033 - Arbitration: Success!
laamp_base_contract_schemes.2032 - Asking for Alms: Failure!
laamp_base_contract_schemes.4033 - Asking for Alms: Success!
laamp_base_contract_schemes.4032 - Back-Alley Robbery: Failure!
laamp_base_contract_schemes.5053 - Back-Alley Robbery: Success!
laamp_base_contract_schemes.5052 - Bettering the … Name: Failure!
laamp_base_contract_schemes.0013 - Bettering the … Name: Success!
laamp_base_contract_schemes.0012 - Do a Passage of Arms: Failure!
laamp_base_contract_schemes.6033 - Do a Passage of Arms: Success!
laamp_base_contract_schemes.6032 - Drill…: Failure!
laamp_base_contract_schemes.1023 - Drill…: Success!
laamp_base_contract_schemes.1022 - Every Trinket a Treasure: Failure!
laamp_base_contract_schemes.4043 - Every Trinket a Treasure: Success!
laamp_base_contract_schemes.4042 - Fruits of the Mind: Failure!
laamp_base_contract_schemes.4023 - Fruits of the Mind: Success!
laamp_base_contract_schemes.4022 - Garrison Duty: Failure!
laamp_base_contract_schemes.1033 - Garrison Duty: Success!
laamp_base_contract_schemes.1032 - Hired Muscle: Failure!
laamp_base_contract_schemes.1013 - Hired Muscle: Success!
laamp_base_contract_schemes.1012 - Hunting Criminals: Failure!
laamp_base_contract_schemes.1003 - Hunting Criminals: Success!
laamp_base_contract_schemes.1002 - Incendiary Talk: Failure!
laamp_base_contract_schemes.3033 - Incendiary Talk: Success!
laamp_base_contract_schemes.3032 - Making a Record: Failure!
laamp_base_contract_schemes.2013 - Making a Record: Success!
laamp_base_contract_schemes.2012 - Making Friends in High Places: Failure!
laamp_base_contract_schemes.0023 - Making Friends in High Places: Success!
laamp_base_contract_schemes.0022 - Perform in a Play: Failure!
laamp_base_contract_schemes.6023 - Perform in a Play: Success!
laamp_base_contract_schemes.6022 - Poacher: Failure!
laamp_base_contract_schemes.5043 - Poacher: Success!
laamp_base_contract_schemes.5042 - Preying on Travelers: Failure!
laamp_base_contract_schemes.1043 - Preying on Travelers: Success!
laamp_base_contract_schemes.1042 - Proactive Reconnaissance: Failure!
laamp_base_contract_schemes.3003 - Proactive Reconnaissance: Success!
laamp_base_contract_schemes.3002 - Protect the Innocent: Failure!
laamp_base_contract_schemes.6003 - Protect the Innocent: Success!
laamp_base_contract_schemes.6002 - Quills-for-Hire: Failure!
laamp_base_contract_schemes.4003 - Quills-for-Hire: Success!
laamp_base_contract_schemes.4002 - Regaling … Court: Failure!
laamp_base_contract_schemes.0003 - Regaling … Court: Success!
laamp_base_contract_schemes.0002 - Rescue a Fair Subject: Failure!
laamp_base_contract_schemes.6013 - Rescue a Fair Subject: Success!
laamp_base_contract_schemes.6012 - Rustler: Failure!
laamp_base_contract_schemes.5033 - Rustler: Success!
laamp_base_contract_schemes.5032 - scheme_critical_moments.2611
- scheme_critical_moments.2621
- Sentinel: Failure!
laamp_base_contract_schemes.5013 - Sentinel: Success!
laamp_base_contract_schemes.5012 - Solving Theology: Failure!
laamp_base_contract_schemes.4013 - Solving Theology: Success!
laamp_base_contract_schemes.4012 - Taxes, Tithes, & Tolls: Failure!
laamp_base_contract_schemes.2003 - Taxes, Tithes, & Tolls: Success!
laamp_base_contract_schemes.2002 - Trust Me: Failure!
laamp_base_contract_schemes.0043 - Trust Me: Success!
laamp_base_contract_schemes.0042
Source: game/common/scripted_effects/00_task_contract_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.