Scripted effect
knight_teacher_effect
knight_teacher_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 3504 (11 lines). No parameters.
knight_teacher_effect is a scripted effect in Crusader Kings III, written at line 3504 of its file. It takes no parameters: knight_teacher_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
knight_teacher_effect = {
if = {
limit = {
scope:educator = { has_character_modifier = knight_teacher_modifier }
}
change_variable = {
name = education_martial_variable
add = { integer_range = { min = 1 max = 3 } }
}
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.