CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

japan_set_house_effect

japan_set_house_effect = { NEW_HOUSE = … }

game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 161 (15 lines). Parameters: $NEW_HOUSE$.

japan_set_house_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 161 of its file. A call passes 1 parameter: NEW_HOUSE. The game's script calls it in 1 place, among them Request Royal Honsei (event tgp_japan_decision.9201). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

What it does

  • set_house = scope:new_house
  • All direct descendants will join your House

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
japan_set_house_effect = {
	house = { save_scope_as = old_house }
	$NEW_HOUSE$ = { save_scope_as = new_house }
	set_house = scope:new_house
	custom_tooltip = {
		text = tgp_japan_establish_house_fief_direct_descendents_effect
		if = {
			limit = { exists = $NEW_HOUSE$ }
			set_house_of_all_descendants_effect = {
				OLD_HOUSE = scope:old_house
				NEW_HOUSE = scope:new_house
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls japan_set_house_effect.

Events (1)

Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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