Scripted effect · All Under Heaven files
japan_dynasty_tracker_setup_effect
japan_dynasty_tracker_setup_effect = yesgame/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 177 (37 lines). No parameters.
japan_dynasty_tracker_setup_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 177 of its file. It takes no parameters: japan_dynasty_tracker_setup_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (37 lines of game script)
japan_dynasty_tracker_setup_effect = {
# FUJIWARA
dynasty:japanese_fujiwara ?= { add_to_list = fujiwara_list }
dynasty:japanese_fujiwara_oshu ?= { add_to_list = fujiwara_list }
every_in_list = {
list = fujiwara_list
set_variable = { name = fujiwara_flag }
}
# MINAMOTO
dynasty:japanese_minamoto_daigo ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_kazan ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_koko ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_gosanjo ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_montoku ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_murakami ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_ninmyo ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_saga ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_sanjo ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_seiwa ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_uda ?= { add_to_list = minamoto_list }
dynasty:japanese_minamoto_yozei ?= { add_to_list = minamoto_list }
every_in_list = {
list = minamoto_list
set_variable = { name = minamoto_flag }
#dynasty_founder.house ?= { set_house_name = "dynn_Minamoto" } # For easier parsing of house names
}
# TAIRA
dynasty:japanese_taira_kanmu ?= { add_to_list = taira_list }
dynasty:japanese_taira_koko ?= { add_to_list = taira_list }
dynasty:japanese_taira_montoku ?= { add_to_list = taira_list }
dynasty:japanese_taira_ninmyo ?= { add_to_list = taira_list }
every_in_list = {
list = taira_list
set_variable = { name = taira_flag }
#dynasty_founder.house ?= { set_house_name = "dynn_Taira" } # For easier parsing of house names
}
}As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls japan_dynasty_tracker_setup_effect.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.