CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

japan_dynasty_tracker_setup_effect

japan_dynasty_tracker_setup_effect = yes

game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 177 (37 lines). No parameters.

japan_dynasty_tracker_setup_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 177 of its file. It takes no parameters: japan_dynasty_tracker_setup_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (37 lines of game script)
japan_dynasty_tracker_setup_effect = {
	# FUJIWARA
	dynasty:japanese_fujiwara ?= { add_to_list = fujiwara_list }
	dynasty:japanese_fujiwara_oshu ?= { add_to_list = fujiwara_list }
	every_in_list = {
		list = fujiwara_list
		set_variable = { name = fujiwara_flag }
	}
	# MINAMOTO
	dynasty:japanese_minamoto_daigo ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_kazan ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_koko ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_gosanjo ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_montoku ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_murakami ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_ninmyo ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_saga ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_sanjo ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_seiwa ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_uda ?= { add_to_list = minamoto_list }
	dynasty:japanese_minamoto_yozei ?= { add_to_list = minamoto_list }
	every_in_list = {
		list = minamoto_list
		set_variable = { name = minamoto_flag }
		#dynasty_founder.house ?= { set_house_name = "dynn_Minamoto" } # For easier parsing of house names
	}
	# TAIRA
	dynasty:japanese_taira_kanmu ?= { add_to_list = taira_list }
	dynasty:japanese_taira_koko ?= { add_to_list = taira_list }
	dynasty:japanese_taira_montoku ?= { add_to_list = taira_list }
	dynasty:japanese_taira_ninmyo ?= { add_to_list = taira_list }
	every_in_list = {
		list = taira_list
		set_variable = { name = taira_flag }
		#dynasty_founder.house ?= { set_house_name = "dynn_Taira" } # For easier parsing of house names
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls japan_dynasty_tracker_setup_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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