Scripted effect · The Fate of Iberia files
invite_special_guest_to_activity_effect
invite_special_guest_to_activity_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1409 (25 lines). No parameters.
invite_special_guest_to_activity_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1409 of its file. It takes no parameters: invite_special_guest_to_activity_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
If
a check the game hides
Then
scope:the_special_guest:add_to_activity = scope:activity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
invite_special_guest_to_activity_effect = {
if = {
limit = {
exists = var:special_guest
}
var:special_guest = {
save_scope_as = the_special_guest
}
save_scope_as = sender
scope:the_special_guest = {
add_to_activity = scope:activity
set_variable = {
name = booked_for_a_party
value = scope:sender
days = 20
}
}
remove_variable = special_guest
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.