CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

invalidate_ceremonial_claimant_factions_on_death_effect

invalidate_ceremonial_claimant_factions_on_death_effect = yes

game/common/scripted_effects/00_faction_effects.txt, line 1680 (17 lines). No parameters.

invalidate_ceremonial_claimant_factions_on_death_effect is a scripted effect in Crusader Kings III, written at line 1680 of its file. It takes no parameters: invalidate_ceremonial_claimant_factions_on_death_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.

What it does

  • Every in list:
    • If

      a check the game hides

      Then

      • faction_war = { clear_claimant = yes set_casus_belli = depose_war }
      • faction_remove_war = yes
    • destroy_faction = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
invalidate_ceremonial_claimant_factions_on_death_effect = {
	every_in_list = {
		variable = ceremonial_claimant_factions
		if = {
			limit = {
				exists = faction_war
			}
			faction_war = {
				clear_claimant = yes
				set_casus_belli = depose_war
			}
			faction_remove_war = yes # else the war gets invalidated when we destroy the faction
		}
		destroy_faction = yes
	}
	clear_variable_list = ceremonial_claimant_factions
}

As written in game/common/scripted_effects/00_faction_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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