Scripted effect
intrigue_temptation_3010_b_success_effect
intrigue_temptation_3010_b_success_effect = yesgame/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 992 (3 lines). No parameters.
intrigue_temptation_3010_b_success_effect is a scripted effect in Crusader Kings III, written at line 992 of its file. It takes no parameters: intrigue_temptation_3010_b_success_effect = yes. The game's script calls it in 2 places, among them A Bloom In The Wilderness (event intrigue_temptation.3010) and A Bloom In The Wilderness (event intrigue_temptation.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
intrigue_temptation_3010_b_success_effect = {
add_intrigue_lifestyle_xp = major_lifestyle_xp
}As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls intrigue_temptation_3010_b_success_effect.
Events (2)
- A Bloom In The Wilderness
intrigue_temptation.3010 - A Bloom In The Wilderness
intrigue_temptation.3011
Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.