Scripted effect
intrigue_temptation_3010_a_success_effect
intrigue_temptation_3010_a_success_effect = yesgame/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 982 (9 lines). No parameters.
intrigue_temptation_3010_a_success_effect is a scripted effect in Crusader Kings III, written at line 982 of its file. It takes no parameters: intrigue_temptation_3010_a_success_effect = yes. The game's script calls it in 2 places, among them A Bloom In The Wilderness (event intrigue_temptation.3010) and A Bloom In The Wilderness (event intrigue_temptation.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
What it does
add_intrigue_lifestyle_xp = minor_lifestyle_xp
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
intrigue_temptation_3010_a_success_effect = {
if = {
limit = {
NOT = { has_relation_friend = scope:wingman }
}
set_relation_friend = { reason = friend_seduction_tips target = scope:wingman involved_character = scope:bar_servant }
}
add_intrigue_lifestyle_xp = minor_lifestyle_xp
}As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls intrigue_temptation_3010_a_success_effect.
Events (2)
- A Bloom In The Wilderness
intrigue_temptation.3010 - A Bloom In The Wilderness
intrigue_temptation.3011
Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.