CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

intrigue_temptation_3010_a_success_effect

intrigue_temptation_3010_a_success_effect = yes

game/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 982 (9 lines). No parameters.

intrigue_temptation_3010_a_success_effect is a scripted effect in Crusader Kings III, written at line 982 of its file. It takes no parameters: intrigue_temptation_3010_a_success_effect = yes. The game's script calls it in 2 places, among them A Bloom In The Wilderness (event intrigue_temptation.3010) and A Bloom In The Wilderness (event intrigue_temptation.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

What it does

  • If

    • NOT = { has_relation_friend = scope:wingman }

    Then

  • add_intrigue_lifestyle_xp = minor_lifestyle_xp

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
intrigue_temptation_3010_a_success_effect = {
	if = {
		limit = {
			NOT = { has_relation_friend = scope:wingman }
		}
		set_relation_friend = { reason = friend_seduction_tips target = scope:wingman involved_character = scope:bar_servant }
	}
	add_intrigue_lifestyle_xp = minor_lifestyle_xp
}

As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls intrigue_temptation_3010_a_success_effect.

Events (2)

Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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