CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

intrigue_scheming_4050_offer_refused_effect

intrigue_scheming_4050_offer_refused_effect = yes

game/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 966 (15 lines). No parameters.

intrigue_scheming_4050_offer_refused_effect is a scripted effect in Crusader Kings III, written at line 966 of its file. It takes no parameters: intrigue_scheming_4050_offer_refused_effect = yes. The game's script calls it in 1 place, among them Information Brokering (event intrigue_scheming.4050). Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
intrigue_scheming_4050_offer_refused_effect = {
	show_as_tooltip = {
		scope:buyer = {
			add_opinion = {
				modifier = insult_opinion
				target = scope:seller
				opinion = -10
			}
		}
	}
	trigger_event = {
		id = intrigue_scheming.4053
		days = { 5 7 }
	}
}

As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls intrigue_scheming_4050_offer_refused_effect.

Events (1)

Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?