Scripted effect
intrigue_scheming_4050_offer_refused_effect
intrigue_scheming_4050_offer_refused_effect = yesgame/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 966 (15 lines). No parameters.
intrigue_scheming_4050_offer_refused_effect is a scripted effect in Crusader Kings III, written at line 966 of its file. It takes no parameters: intrigue_scheming_4050_offer_refused_effect = yes. The game's script calls it in 1 place, among them Information Brokering (event intrigue_scheming.4050). Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
What it does
- scope:buyer: Opinion: Insulted (-10)
- Event intrigue_scheming.4053 (after 5–7 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
intrigue_scheming_4050_offer_refused_effect = {
show_as_tooltip = {
scope:buyer = {
add_opinion = {
modifier = insult_opinion
target = scope:seller
opinion = -10
}
}
}
trigger_event = {
id = intrigue_scheming.4053
days = { 5 7 }
}
}As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls intrigue_scheming_4050_offer_refused_effect.
Events (1)
- Information Brokering
intrigue_scheming.4050
Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.