Scripted effect
intrigue_duel_on_attack_effect
intrigue_duel_on_attack_effect = yesgame/common/scripted_effects/00_war_effects.txt, line 2609 (60 lines). No parameters.
intrigue_duel_on_attack_effect is a scripted effect in Crusader Kings III, written at line 2609 of its file. It takes no parameters: intrigue_duel_on_attack_effect = yes. The game's script calls it in 1 place, among them on_declared_war (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
What it does
scope:attacker:If
a check the game hides
Then
duel = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (60 lines of game script)
intrigue_duel_on_attack_effect = {
scope:attacker = {
if = {
limit = {
has_character_flag = intrigue_duel_on_attack
}
duel = {
skill = intrigue
value = scope:defender.intrigue
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
desc = intrigue_duel_on_attack_effect.success
send_interface_toast = {
title = armies_hampered
left_icon = scope:attacker
right_icon = scope:defender
scope:defender = {
add_character_modifier = {
modifier = hampered_by_false_information_modifier
years = 5
}
}
}
hidden_effect = {
show_as_tooltip = {
send_interface_toast = {
title = armies_hampered
left_icon = scope:attacker
right_icon = scope:defender
scope:defender = {
add_character_modifier = {
modifier = hampered_by_false_information_modifier
years = 5
}
}
}
}
}
}
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
desc = intrigue_duel_on_attack_effect.failure
send_interface_toast = {
title = armies_unhampered
left_icon = scope:attacker
right_icon = scope:defender
}
}
}
}
}
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls intrigue_duel_on_attack_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.