CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

intrigue_dread_4001_torture_increase_effectiveness_remove_trait_effect

intrigue_dread_4001_torture_increase_effectiveness_remove_trait_effect = { TRAIT = … }

game/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 805 (16 lines). Parameters: $TRAIT$.

intrigue_dread_4001_torture_increase_effectiveness_remove_trait_effect is a scripted effect in Crusader Kings III, written at line 805 of its file. A call passes 1 parameter: TRAIT. The game's script calls it in 1 place, among them Exquisite Suffering (event intrigue_dread.4005). Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

What it does

  • If

    • scope:victim: Has the Trait: …

    Then

    • scope:victim: Loses the Trait …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
intrigue_dread_4001_torture_increase_effectiveness_remove_trait_effect = {
	if = {
		limit = {
			scope:victim = {
				has_trait = $TRAIT$
			}
		}
		change_variable = {
			name = break_value
			subtract = 1
		}
		scope:victim = {
			remove_trait = $TRAIT$
		}
	}
}

As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls intrigue_dread_4001_torture_increase_effectiveness_remove_trait_effect.

Events (1)

Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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