Scripted effect
intrigue_dread_4001_select_prisoner_effect
intrigue_dread_4001_select_prisoner_effect = { PRISONER = … }game/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 765 (25 lines). Parameters: $PRISONER$.
intrigue_dread_4001_select_prisoner_effect is a scripted effect in Crusader Kings III, written at line 765 of its file. A call passes 1 parameter: PRISONER. The game's script calls it in 1 place, among them Exquisite Suffering (event intrigue_dread.4001). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
What it does
$PRISONER$ = { … }- Event intrigue_dread.4002 (after 3–5 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
intrigue_dread_4001_select_prisoner_effect = {
$PRISONER$ = {
custom_tooltip = intrigue_dread.4001.a-c.tt
add_character_flag = intrigue_dread_4001_victim_flag
if = {
limit = {
is_close_or_extended_family_of = root
}
custom_tooltip = intrigue_dread.4001.kinslayer
}
if = {
limit = {
NOT = { is_in_prison_type = dungeon }
}
change_prison_type = dungeon
}
save_scope_as = victim
}
trigger_event = {
id = intrigue_dread.4002
days = { 3 5 }
}
}As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls intrigue_dread_4001_select_prisoner_effect.
Events (1)
- Exquisite Suffering
intrigue_dread.4001
Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.