CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

intrigue_dread_4001_select_prisoner_effect

intrigue_dread_4001_select_prisoner_effect = { PRISONER = … }

game/common/scripted_effects/00_intrigue_lifestyle_effects.txt, line 765 (25 lines). Parameters: $PRISONER$.

intrigue_dread_4001_select_prisoner_effect is a scripted effect in Crusader Kings III, written at line 765 of its file. A call passes 1 parameter: PRISONER. The game's script calls it in 1 place, among them Exquisite Suffering (event intrigue_dread.4001). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
intrigue_dread_4001_select_prisoner_effect = {
	$PRISONER$ = {
		custom_tooltip = intrigue_dread.4001.a-c.tt
		add_character_flag = intrigue_dread_4001_victim_flag

		if = {
			limit = {
				is_close_or_extended_family_of = root
			}
			custom_tooltip = intrigue_dread.4001.kinslayer
		}
		if = {
			limit = {
				NOT = { is_in_prison_type = dungeon }
			}
			change_prison_type = dungeon
		}
		save_scope_as = victim
	}

	trigger_event = {
		id = intrigue_dread.4002
		days = { 3 5 }
	}
}

As written in game/common/scripted_effects/00_intrigue_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls intrigue_dread_4001_select_prisoner_effect.

Events (1)

Source: game/common/scripted_effects/00_intrigue_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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