CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

inspired_by_tradition_effect

inspired_by_tradition_effect = { CHARACTER = … }

game/common/scripted_effects/00_culture_effects.txt, line 976 (10 lines). Parameters: $CHARACTER$.

inspired_by_tradition_effect is a scripted effect in Crusader Kings III, written at line 976 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them The Old Tribe (event mpo_contract_events.0095). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
inspired_by_tradition_effect = {
	save_scope_as = tradition_scope
	custom_tooltip = inspire_by_culture_tt
	$CHARACTER$ = {
		add_to_variable_list = {
			name = culture_tradition_reduction
			target = prev
		}
	}
}

As written in game/common/scripted_effects/00_culture_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls inspired_by_tradition_effect.

Events (1)

Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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