Scripted effect
inspired_by_tradition_effect
inspired_by_tradition_effect = { CHARACTER = … }game/common/scripted_effects/00_culture_effects.txt, line 976 (10 lines). Parameters: $CHARACTER$.
inspired_by_tradition_effect is a scripted effect in Crusader Kings III, written at line 976 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them The Old Tribe (event mpo_contract_events.0095). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_culture_effects.txt.
What it does
- …: Cost of Tradition: -50%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
inspired_by_tradition_effect = {
save_scope_as = tradition_scope
custom_tooltip = inspire_by_culture_tt
$CHARACTER$ = {
add_to_variable_list = {
name = culture_tradition_reduction
target = prev
}
}
}As written in game/common/scripted_effects/00_culture_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls inspired_by_tradition_effect.
Events (1)
- The Old Tribe
mpo_contract_events.0095
Source: game/common/scripted_effects/00_culture_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.