Scripted effect · Wandering Nobles files
inspection_fighting_guilds_setup_reward_effect
inspection_fighting_guilds_setup_reward_effect = { VALUE = … }game/common/scripted_effects/08_bp3_effects.txt, line 391 (35 lines). Parameters: $VALUE$.
inspection_fighting_guilds_setup_reward_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 391 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 1 place, among them Fighting Among the Guilds (event bp3_survey.1030). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- Depending on fighting guilds option $VALUE$:
- When fighting guilds option $VALUE$ is 1:
add_building = watermills_01
- When fighting guilds option $VALUE$ is 2:
add_building = windmills_01
- When fighting guilds option $VALUE$ is 3:
add_building = common_tradeport_01
- When fighting guilds option $VALUE$ is 4:
add_building = pastures_01
- When fighting guilds option $VALUE$ is 5:
add_building = pastures_01
- When fighting guilds option $VALUE$ is 6:
add_building = pastures_01
- When fighting guilds option $VALUE$ is 7:
add_building = pastures_01
- When fighting guilds option $VALUE$ is 8:
add_building = hunting_grounds_01
- When fighting guilds option $VALUE$ is 9:
add_building = hunting_grounds_01
- When fighting guilds option $VALUE$ is 10:
add_building = hunting_grounds_01
- When fighting guilds option $VALUE$ is 11:
add_building = orchards_01
- When fighting guilds option $VALUE$ is 12:
add_building = logging_camps_01
- When fighting guilds option $VALUE$ is 13:
add_building = quarries_01
- When fighting guilds option $VALUE$ is 14:
add_building = quarries_01
- When fighting guilds option $VALUE$ is 15:
add_building = smiths_01
- When fighting guilds option $VALUE$ is 16:
add_building = stables_01
- When fighting guilds option $VALUE$ is 17:
add_building = guild_halls_01
- When fighting guilds option $VALUE$ is 18:
add_building = hospices_01
- When fighting guilds option $VALUE$ is 19:
add_building = hospices_01
- When fighting guilds option $VALUE$ is 20:
add_building = workshops_01
- When fighting guilds option $VALUE$ is 21 › scope:city_province:
add_province_modifier = inspection_fighting_guilds_innkeepers_guild_modifier
- When fighting guilds option $VALUE$ is 22 › scope:city_province:
add_province_modifier = inspection_fighting_guilds_artists_guild_modifier
- When fighting guilds option $VALUE$ is 1:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
inspection_fighting_guilds_setup_reward_effect = {
switch = {
trigger = var:fighting_guilds_option_$VALUE$
1 = { add_building = watermills_01 }
2 = { add_building = windmills_01 }
3 = { add_building = common_tradeport_01 }
4 = { add_building = pastures_01 }
5 = { add_building = pastures_01 }
6 = { add_building = pastures_01 }
7 = { add_building = pastures_01 }
8 = { add_building = hunting_grounds_01 }
9 = { add_building = hunting_grounds_01 }
10 = { add_building = hunting_grounds_01 }
11 = { add_building = orchards_01 }
12 = { add_building = logging_camps_01 }
13 = { add_building = quarries_01 }
14 = { add_building = quarries_01 }
15 = { add_building = smiths_01 }
16 = { add_building = stables_01 }
17 = { add_building = guild_halls_01 }
18 = { add_building = hospices_01 }
19 = { add_building = hospices_01 }
20 = { add_building = workshops_01 }
21 = {
scope:city_province = {
add_province_modifier = inspection_fighting_guilds_innkeepers_guild_modifier
}
}
22 = {
scope:city_province = {
add_province_modifier = inspection_fighting_guilds_artists_guild_modifier
}
}
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls inspection_fighting_guilds_setup_reward_effect.
Events (1)
- Fighting Among the Guilds
bp3_survey.1030
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.