CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

inspection_claim_effects

inspection_claim_effects = { ACTOR = … TARGET = … TYPE = … }

game/common/scripted_effects/08_bp3_effects.txt, line 54 (10 lines). Parameters: $ACTOR$, $TARGET$, $TYPE$.

inspection_claim_effects is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 54 of its file. A call passes 3 parameters: ACTOR, TARGET and TYPE. The game's script calls it in 1 place, among them Conclusion (event bp3_survey.0010). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

  • If

    • $ACTOR$ = { … }

    Then

    • $ACTOR$ = { add_$TYPE$_claim = $TARGET$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
inspection_claim_effects = {
	if = {
		limit = {
			$ACTOR$ = {
				NOT = { has_claim_on = $TARGET$ }
			}
		}
		$ACTOR$ = { add_$TYPE$_claim = $TARGET$ }
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls inspection_claim_effects.

Events (1)

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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