CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

inherit_zanj_rebellion_effect

inherit_zanj_rebellion_effect = yes

game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 1028 (14 lines). No parameters.

inherit_zanj_rebellion_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1028 of its file. It takes no parameters: inherit_zanj_rebellion_effect = yes. The game's script calls it in 4 places, among them story_zanj_rebellion (story cycle), fp3_story_cycle_zanj_rebellion_events.0005 (event) and fp3_story_cycle_zanj_rebellion_events.0007 (event). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
inherit_zanj_rebellion_effect = {
	scope:zanj_leader = { save_scope_as = old_zanj_leader }
	spawn_zanj_representative_character_effect = yes
	scope:zanj_representative = { save_scope_as = zanj_leader }

	scope:zanj_leader = {
		set_variable = {
			name =  zanj_rebellion_strength_score
			value = 7
		}
		add_character_flag = new_zanj_leader
		save_scope_as = story_owner
	}
}

As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls inherit_zanj_rebellion_effect.

Story cycles (1)

  • story_zanj_rebellion

Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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