CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

infidelity_confrontation_story_add_to_list_effect

infidelity_confrontation_story_add_to_list_effect = { LOVER_1 = … LOVER_2 = … }

game/common/scripted_effects/00_secret_effects.txt, line 1808 (25 lines). Parameters: $LOVER_1$, $LOVER_2$.

infidelity_confrontation_story_add_to_list_effect is a scripted effect in Crusader Kings III, written at line 1808 of its file. A call passes 2 parameters: LOVER_1 and LOVER_2. The game's script calls it in 1 place, among them start_infidelity_confrontation_story_exposure_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

The comment above it in the file

Support effect for building lists in "start_infidelity_confrontation_story_exposure_effect"

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (25 lines of game script)
infidelity_confrontation_story_add_to_list_effect = {
	save_temporary_scope_as = checked_confronting_partner
	if = {
		limit = {
			NOR = {
				this = $LOVER_1$
				this = $LOVER_2$
				scope:infidelity_story = {
					is_target_in_variable_list = {
						name = confronting_partners
						target = scope:checked_confronting_partner
					}
				}
			}
			#Exempt polyamorous spouses.
			accepts_adultery_without_penalty_trigger = no
		}
		scope:infidelity_story = {
			add_to_variable_list = {
				name = confronting_partners
				target = scope:checked_confronting_partner
			}
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls infidelity_confrontation_story_add_to_list_effect.

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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