Scripted effect
increase_wounds_children_no_death_effect
increase_wounds_children_no_death_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 1309 (21 lines). No parameters.
increase_wounds_children_no_death_effect is a scripted effect in Crusader Kings III, written at line 1309 of its file. It takes no parameters: increase_wounds_children_no_death_effect = yes. The game's script calls it in 4 places, among them Built Differently (event playdate.5003), Picked On (event playdate.5007) and The Great Wall (event playdate.5005). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
increase_wounds_children_no_death_effect = {
hidden_effect = {
random_list = {
75 = {
if = {
limit = {
has_character_modifier = scratched_and_bruised
}
remove_character_modifier = scratched_and_bruised
}
add_character_modifier = {
modifier = scratched_and_bruised
years = 3
}
}
25 = {
increase_wounds_no_death_effect = { REASON = wounds }
}
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_wounds_children_no_death_effect.
Events (4)
- Built Differently
playdate.5003 - Picked On
playdate.5007 - The Great Wall
playdate.5005 - Thundering Feet
playdate.5009
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.