CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

increase_wounds_children_no_death_effect

increase_wounds_children_no_death_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 1309 (21 lines). No parameters.

increase_wounds_children_no_death_effect is a scripted effect in Crusader Kings III, written at line 1309 of its file. It takes no parameters: increase_wounds_children_no_death_effect = yes. The game's script calls it in 4 places, among them Built Differently (event playdate.5003), Picked On (event playdate.5007) and The Great Wall (event playdate.5005). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
increase_wounds_children_no_death_effect = {
	hidden_effect = {
		random_list = {
			75 = {
				if = {
					limit = {
						has_character_modifier = scratched_and_bruised
					}
					remove_character_modifier = scratched_and_bruised
				}
				add_character_modifier = {
					modifier = scratched_and_bruised
					years = 3
				}
			}
			25 = {
				increase_wounds_no_death_effect = { REASON = wounds }
			}
		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increase_wounds_children_no_death_effect.

Events (4)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?