Scripted effect · Legacy of Persia files
increase_tax_collector_skill
increase_tax_collector_skill = yesgame/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 1366 (8 lines). No parameters.
increase_tax_collector_skill is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1366 of its file. It takes no parameters: increase_tax_collector_skill = yes. The game's script calls it in 1 place, among them Practical Learning (event fp3_clan.1020). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
What it does
- Depending on root.var:skill to increase:
- When root.var:skill to increase is Stewardship:
add_stewardship_skill = 1
- When root.var:skill to increase is Intrigue:
add_intrigue_skill = 1
- When root.var:skill to increase is Diplomacy:
add_diplomacy_skill = 1
- When root.var:skill to increase is Stewardship:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
increase_tax_collector_skill = {
switch = {
trigger = root.var:skill_to_increase
flag:stewardship = { add_stewardship_skill = 1 }
flag:intrigue = { add_intrigue_skill = 1 }
flag:diplomacy = { add_diplomacy_skill = 1 }
}
}As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_tax_collector_skill.
Events (1)
- Practical Learning
fp3_clan.1020
Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.