CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

increase_tax_collector_skill

increase_tax_collector_skill = yes

game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 1366 (8 lines). No parameters.

increase_tax_collector_skill is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1366 of its file. It takes no parameters: increase_tax_collector_skill = yes. The game's script calls it in 1 place, among them Practical Learning (event fp3_clan.1020). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.

What it does

  • Depending on root.var:skill to increase:
    • When root.var:skill to increase is Stewardship:
      • add_stewardship_skill = 1
    • When root.var:skill to increase is Intrigue:
      • add_intrigue_skill = 1
    • When root.var:skill to increase is Diplomacy:
      • add_diplomacy_skill = 1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
increase_tax_collector_skill = {
	switch = {
		trigger = root.var:skill_to_increase
		flag:stewardship = { add_stewardship_skill = 1 }
		flag:intrigue = { add_intrigue_skill = 1 }
		flag:diplomacy = { add_diplomacy_skill = 1 }
	}
}

As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increase_tax_collector_skill.

Events (1)

Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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