Scripted effect
increase_sibling_causing_trouble_value_effect
increase_sibling_causing_trouble_value_effect = yesgame/common/scripted_effects/00_sibling_effects.txt, line 73 (20 lines). No parameters.
increase_sibling_causing_trouble_value_effect is a scripted effect in Crusader Kings III, written at line 73 of its file. It takes no parameters: increase_sibling_causing_trouble_value_effect = yes. The game's script calls it in 7 places, among them A Nuisance (event sibling.2001), An Empty Welcome (event sibling.8005) and Deep Pockets (event sibling.8002). Patch 1.20.1.2, from game/common/scripted_effects/00_sibling_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
increase_sibling_causing_trouble_value_effect = {
hidden_effect = {
if = {
limit = {
root = { is_ai = no }
has_variable = sibling_causing_trouble
}
change_variable = {
name = sibling_causing_trouble
add = 1
}
}
else = {
set_variable = {
name = sibling_causing_trouble
value = 1
}
}
}
}As written in game/common/scripted_effects/00_sibling_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_sibling_causing_trouble_value_effect.
Events (7)
- A Nuisance
sibling.2001 - An Empty Welcome
sibling.8005 - Deep Pockets
sibling.8002 - Indiscretions
sibling.8003 - Respect for Superiors
sibling.8004 - The … and the …
sibling.0004
1 more
- The Cost of Family
sibling.8001
Source: game/common/scripted_effects/00_sibling_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.