CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

increase_sibling_causing_trouble_value_effect

increase_sibling_causing_trouble_value_effect = yes

game/common/scripted_effects/00_sibling_effects.txt, line 73 (20 lines). No parameters.

increase_sibling_causing_trouble_value_effect is a scripted effect in Crusader Kings III, written at line 73 of its file. It takes no parameters: increase_sibling_causing_trouble_value_effect = yes. The game's script calls it in 7 places, among them A Nuisance (event sibling.2001), An Empty Welcome (event sibling.8005) and Deep Pockets (event sibling.8002). Patch 1.20.1.2, from game/common/scripted_effects/00_sibling_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (20 lines of game script)
increase_sibling_causing_trouble_value_effect = {
	hidden_effect = {
		if = {
			limit = {
				root = { is_ai = no }
				has_variable = sibling_causing_trouble
			}
			change_variable = {
				name = sibling_causing_trouble
				add = 1
			}
		}
		else = {
			set_variable = {
				name = sibling_causing_trouble
				value = 1
			}
		}
	}
}

As written in game/common/scripted_effects/00_sibling_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increase_sibling_causing_trouble_value_effect.

Events (7)

1 more

Source: game/common/scripted_effects/00_sibling_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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