CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

increase_parent_meddling_value_effect

increase_parent_meddling_value_effect = yes

game/common/scripted_effects/00_parent_effects.txt, line 19 (34 lines). No parameters.

increase_parent_meddling_value_effect is a scripted effect in Crusader Kings III, written at line 19 of its file. It takes no parameters: increase_parent_meddling_value_effect = yes. The game's script calls it in 10 places, among them …ly Advice (event parent.1001), …ly Advice (event parent.1002) and …ly Advice (event parent.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_parent_effects.txt.

The comment above it in the file

Effects for increasing and decreasing the parent_meddling variable value used in parent_events

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (34 lines of game script)
increase_parent_meddling_value_effect = {
	hidden_effect = {
		if = {
			limit = {
				root = { is_ai = no }
				has_variable = parent_meddling
			}
			change_variable = {
				name = parent_meddling
				add = 1
			}
		}
		else = {
			set_variable = {
				name = parent_meddling
				value = 1
			}
		}
		random = {
			chance = 10
			modifier = {
				trigger = { has_variable = parent_meddling }
				add = {
					value = var:parent_meddling
					multiply = 10
				}
			}
			trigger_event = {
				on_action = parent_meddling_outcome
				days = { 180 365 }
			}
		}
	}
}

As written in game/common/scripted_effects/00_parent_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increase_parent_meddling_value_effect.

Events (10)

4 more

Source: game/common/scripted_effects/00_parent_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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