Scripted effect
increase_parent_meddling_value_effect
increase_parent_meddling_value_effect = yesgame/common/scripted_effects/00_parent_effects.txt, line 19 (34 lines). No parameters.
increase_parent_meddling_value_effect is a scripted effect in Crusader Kings III, written at line 19 of its file. It takes no parameters: increase_parent_meddling_value_effect = yes. The game's script calls it in 10 places, among them …ly Advice (event parent.1001), …ly Advice (event parent.1002) and …ly Advice (event parent.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_parent_effects.txt.
The comment above it in the file
Effects for increasing and decreasing the parent_meddling variable value used in parent_events
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (34 lines of game script)
increase_parent_meddling_value_effect = {
hidden_effect = {
if = {
limit = {
root = { is_ai = no }
has_variable = parent_meddling
}
change_variable = {
name = parent_meddling
add = 1
}
}
else = {
set_variable = {
name = parent_meddling
value = 1
}
}
random = {
chance = 10
modifier = {
trigger = { has_variable = parent_meddling }
add = {
value = var:parent_meddling
multiply = 10
}
}
trigger_event = {
on_action = parent_meddling_outcome
days = { 180 365 }
}
}
}
}As written in game/common/scripted_effects/00_parent_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_parent_meddling_value_effect.
Events (10)
- …ly Advice
parent.1001 - …ly Advice
parent.1002 - …ly Advice
parent.1003 - …ly Advice
parent.1004 - …ly Advice
parent.1005 - A Guiding Hand
parent.1006
4 more
- A New Relation
parent.1009 - Mediating …
parent.1007 - Relaxing Relations
parent.1010 - Under My Wing
parent.3001
Source: game/common/scripted_effects/00_parent_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.