Scripted effect
increase_helped_landed_sibling_value_effect
increase_helped_landed_sibling_value_effect = yesgame/common/scripted_effects/00_sibling_effects.txt, line 30 (21 lines). No parameters.
increase_helped_landed_sibling_value_effect is a scripted effect in Crusader Kings III, written at line 30 of its file. It takes no parameters: increase_helped_landed_sibling_value_effect = yes. The game's script calls it in 7 places, among them Contemplations on Divinity (event sibling.1005), Deep Pockets (event sibling.8002) and Diplomatic Support (event sibling.1001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_sibling_effects.txt.
What it does
- A valuable sibling may feel they are owed some kind of reward...
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
increase_helped_landed_sibling_value_effect = {
custom_tooltip = accepted_sibling_help_tt
hidden_effect = {
if = {
limit = {
root = { is_ai = no }
has_variable = helped_landed_sibling
}
change_variable = {
name = helped_landed_sibling
add = 1
}
}
else = {
set_variable = {
name = helped_landed_sibling
value = 1
}
}
}
}As written in game/common/scripted_effects/00_sibling_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_helped_landed_sibling_value_effect.
Events (7)
- Contemplations on Divinity
sibling.1005 - Deep Pockets
sibling.8002 - Diplomatic Support
sibling.1001 - Martial Knowledge
sibling.1002 - Secrets and Whispers
sibling.1003 - The Flow of Gold
sibling.1004
1 more
- Tough But Fair
sibling.8006
Source: game/common/scripted_effects/00_sibling_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.