CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

increase_helped_landed_sibling_value_effect

increase_helped_landed_sibling_value_effect = yes

game/common/scripted_effects/00_sibling_effects.txt, line 30 (21 lines). No parameters.

increase_helped_landed_sibling_value_effect is a scripted effect in Crusader Kings III, written at line 30 of its file. It takes no parameters: increase_helped_landed_sibling_value_effect = yes. The game's script calls it in 7 places, among them Contemplations on Divinity (event sibling.1005), Deep Pockets (event sibling.8002) and Diplomatic Support (event sibling.1001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_sibling_effects.txt.

What it does

  • A valuable sibling may feel they are owed some kind of reward...

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
increase_helped_landed_sibling_value_effect = {
	custom_tooltip = accepted_sibling_help_tt
	hidden_effect = {
		if = {
			limit = {
				root = { is_ai = no }
				has_variable = helped_landed_sibling
			}
			change_variable = {
				name = helped_landed_sibling
				add = 1
			}
		}
		else = {
			set_variable = {
				name = helped_landed_sibling
				value = 1
			}
		}
	}
}

As written in game/common/scripted_effects/00_sibling_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increase_helped_landed_sibling_value_effect.

Events (7)

1 more

Source: game/common/scripted_effects/00_sibling_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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