Scripted effect · Wards and Wardens files
increase_education_level_4_effect
increase_education_level_4_effect = yesgame/common/scripted_effects/05_dlc_bp2_effects.txt, line 590 (22 lines). No parameters.
increase_education_level_4_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 590 of its file. It takes no parameters: increase_education_level_4_effect = yes. The game's script calls it in 1 place, among them disburse_adult_education_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_bp2_effects.txt.
What it does
- If has the Trait: Students of Diplomacy:
increase_education_level_4_type_effect = { TYPE = diplomacy }
- Else, if has the Trait: Students of Warfare:
increase_education_level_4_type_effect = { TYPE = martial }
- Else, if has the Trait: Students of Stewardship:
increase_education_level_4_type_effect = { TYPE = stewardship }
- Else, if has the Trait: Students of Intrigue:
increase_education_level_4_type_effect = { TYPE = intrigue }
- Else, if has the Trait: Students of Knowledge:
increase_education_level_4_type_effect = { TYPE = learning }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
increase_education_level_4_effect = {
if = {
limit = { has_trait = education_diplomacy }
increase_education_level_4_type_effect = { TYPE = diplomacy }
}
else_if = {
limit = { has_trait = education_martial }
increase_education_level_4_type_effect = { TYPE = martial }
}
else_if = {
limit = { has_trait = education_stewardship }
increase_education_level_4_type_effect = { TYPE = stewardship }
}
else_if = {
limit = { has_trait = education_intrigue }
increase_education_level_4_type_effect = { TYPE = intrigue }
}
else_if = {
limit = { has_trait = education_learning }
increase_education_level_4_type_effect = { TYPE = learning }
}
}As written in game/common/scripted_effects/05_dlc_bp2_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_education_level_4_effect.
Scripted effects (1)
Source: game/common/scripted_effects/05_dlc_bp2_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.