Scripted effect · Wards and Wardens files
increase_education_level_2_type_effect
increase_education_level_2_type_effect = { TYPE = … }game/common/scripted_effects/05_dlc_bp2_effects.txt, line 488 (10 lines). Parameters: $TYPE$.
increase_education_level_2_type_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 488 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them increase_education_level_2_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_bp2_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
increase_education_level_2_type_effect = {
hidden_effect = { remove_trait = education_$TYPE$_2 }
add_trait_force_tooltip = education_$TYPE$_3
scope:activity = {
add_to_variable_list = {
name = trait_rewards
target = trait:education_$TYPE$_3
}
}
}As written in game/common/scripted_effects/05_dlc_bp2_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls increase_education_level_2_type_effect.
Scripted effects (1)
Source: game/common/scripted_effects/05_dlc_bp2_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.