CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

increase_budget_salary_effect

increase_budget_salary_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 814 (17 lines). No parameters.

increase_budget_salary_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 814 of its file. It takes no parameters: increase_budget_salary_effect = yes. The game's script calls it in 2 places, among them grant_movement_petition_effect (scripted effect) and grant_movement_petition_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

  • scope:hegemon:
    • If

      • scope:petitioner.var:budget_change ?= flag:decrease_ministry

      Then

      • change_realm_law_level = { law_group = budget_allocation_salary_law change = 1 }
      • change_realm_law_level = { law_group = budget_allocation_ministry_law change = -1 }

      Otherwise

      • change_realm_law_level = { law_group = budget_allocation_salary_law change = 1 }
      • change_realm_law_level = { law_group = budget_allocation_military_law change = -1 }
    • enact_treasury_budgets_no_costs = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
increase_budget_salary_effect = {
	scope:hegemon = {
		if = {
			limit = {
				scope:petitioner.var:budget_change ?= flag:decrease_ministry
			}
			change_realm_law_level = { law_group = budget_allocation_salary_law change = 1 }
			change_realm_law_level = { law_group = budget_allocation_ministry_law change = -1 }
		}
		else = {
			change_realm_law_level = { law_group = budget_allocation_salary_law change = 1 }
			change_realm_law_level = { law_group = budget_allocation_military_law change = -1 }

		}
		enact_treasury_budgets_no_costs = yes
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls increase_budget_salary_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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