CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

imprisonment_retribution_start_faction_war_if_valid

imprisonment_retribution_start_faction_war_if_valid = yes

game/common/scripted_effects/00_faction_effects.txt, line 60 (31 lines). No parameters.

imprisonment_retribution_start_faction_war_if_valid is a scripted effect in Crusader Kings III, written at line 60 of its file. It takes no parameters: imprisonment_retribution_start_faction_war_if_valid = yes. The game's script calls it in 3 places, among them Imprison (interaction), A Helpful Warning (event yearly.3001) and Coveted Claim (event bp1_yearly.8000). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.

What it does

  • scope:recipient: Imprisoning … may incite the … to revolt!

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
imprisonment_retribution_start_faction_war_if_valid = {
	scope:recipient = {
		custom_tooltip = FACTION_IMPRISONMENT_RETALIATION_WARNING
	}
	hidden_effect = {
		if = {
			limit = {
				faction_power > faction_power_threshold
				NOT = {	faction_is_type = populist_faction }
			}

			if = {
				limit = {
					faction_is_type = claimant_faction
				}
				special_title = {
					save_scope_as = target_title
				}
				faction_start_war = {
					title = scope:target_title
				}
			}
			else = {
				faction_start_war = {}
			}
			every_faction_member = {
				trigger_event = faction_demand.9001
			}
		}
	}
}

As written in game/common/scripted_effects/00_faction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls imprisonment_retribution_start_faction_war_if_valid.

Character interactions (1)

Events (2)

Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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