Scripted effect
hunt_wound_select_effect
hunt_wound_select_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 2701 (83 lines). No parameters.
hunt_wound_select_effect is a scripted effect in Crusader Kings III, written at line 2701 of its file. It takes no parameters: hunt_wound_select_effect = yes. The game's script calls it in 11 places, among them A Spear for … (event hunt.1006), A Spear for … (event hunt.1007) and Breaking the Circle (event mpo_nerge.1010). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (83 lines of game script)
hunt_wound_select_effect = {
hidden_effect = {
random_list = {
50 = {
save_scope_value_as = {
name = wound
value = flag:wound
}
}
5 = {
trigger = {
is_incapable = no
}
modifier = {
has_trait = wounded
add = 1
}
save_scope_value_as = {
name = wound
value = flag:incapable
}
}
5 = {
trigger = {
NOT = { has_trait = maimed }
}
modifier = {
has_trait = wounded
add = 1
}
save_scope_value_as = {
name = wound
value = flag:maimed
}
}
5 = {
trigger = {
NOT = { has_trait = one_eyed }
}
modifier = {
has_trait = wounded
add = 1
}
save_scope_value_as = {
name = wound
value = flag:one_eyed
}
}
5 = {
trigger = {
NOT = { has_trait = one_legged }
}
modifier = {
has_trait = wounded
add = 1
}
save_scope_value_as = {
name = wound
value = flag:one_legged
}
}
5 = {
trigger = {
NOT = { has_trait = disfigured }
}
modifier = {
has_trait = wounded
add = 1
}
save_scope_value_as = {
name = wound
value = flag:disfigured
}
}
5 = {
save_scope_value_as = {
name = wound
value = flag:none
}
}
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_wound_select_effect.
Events (8)
- A Spear for …
hunt.1006 - A Spear for …
hunt.1007 - Breaking the Circle
mpo_nerge.1010 - Cornering the …
hunt.1003 - Defying Gravity
hunt.7020 - hunt.4910
2 more
- Not Quite Alone
hunt.1081 - Rampaging …
hunt.4007
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.