CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_wound_select_effect

hunt_wound_select_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 2701 (83 lines). No parameters.

hunt_wound_select_effect is a scripted effect in Crusader Kings III, written at line 2701 of its file. It takes no parameters: hunt_wound_select_effect = yes. The game's script calls it in 11 places, among them A Spear for … (event hunt.1006), A Spear for … (event hunt.1007) and Breaking the Circle (event mpo_nerge.1010). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (83 lines of game script)
hunt_wound_select_effect = {
	hidden_effect = {
		random_list = {
			50 = {
				save_scope_value_as = {
					name = wound
					value = flag:wound
				}
			}
			5 = {
				trigger = {
					is_incapable = no
				}
				modifier = {
					has_trait = wounded
					add = 1
				}
				save_scope_value_as = {
					name = wound
					value = flag:incapable
				}
			}
			5 = {
				trigger = {
					NOT = { has_trait = maimed }
				}
				modifier = {
					has_trait = wounded
					add = 1
				}
				save_scope_value_as = {
					name = wound
					value = flag:maimed
				}
			}
			5 = {
				trigger = {
					NOT = { has_trait = one_eyed }
				}
				modifier = {
					has_trait = wounded
					add = 1
				}
				save_scope_value_as = {
					name = wound
					value = flag:one_eyed
				}
			}
			5 = {
				trigger = {
					NOT = { has_trait = one_legged }
				}
				modifier = {
					has_trait = wounded
					add = 1
				}
				save_scope_value_as = {
					name = wound
					value = flag:one_legged
				}
			}
			5 = {
				trigger = {
					NOT = { has_trait = disfigured }
				}
				modifier = {
					has_trait = wounded
					add = 1
				}
				save_scope_value_as = {
					name = wound
					value = flag:disfigured
				}
			}
			5 = {
				save_scope_value_as = {
					name = wound
					value = flag:none
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_wound_select_effect.

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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