CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_save_physician_effect

hunt_save_physician_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3080 (12 lines). No parameters.

hunt_save_physician_effect is a scripted effect in Crusader Kings III, written at line 3080 of its file. It takes no parameters: hunt_save_physician_effect = yes. The game's script calls it in 3 places, among them Caught in a Trap (event hunt.7011), Troublesome Terrain (event hunt.4014) and Troublesome Terrain (event hunt.4911). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (12 lines of game script)
hunt_save_physician_effect = {
	if = {
		limit = {
			exists = court_position:court_physician_court_position
			court_position:court_physician_court_position = {
				is_participant_in_activity = scope:activity
				is_alive = yes
			}
		}
		court_position:court_physician_court_position = { save_scope_as = physician }
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_save_physician_effect.

Events (3)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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