CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

hunt_physician_treatment_effect

hunt_physician_treatment_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3093 (74 lines). No parameters.

hunt_physician_treatment_effect is a scripted effect in Crusader Kings III, written at line 3093 of its file. It takes no parameters: hunt_physician_treatment_effect = yes. The game's script calls it in 3 places, among them Caught in a Trap (event hunt.7011), Troublesome Terrain (event hunt.4014) and Troublesome Terrain (event hunt.4911). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (74 lines of game script)
hunt_physician_treatment_effect = {
	scope:physician = {
		duel = {
			skill = learning
			value = medium_skill_rating
			20 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -25
				}
				min = 5
				desc = hunt.4014.c.success
				scope:host = {
					send_interface_toast = {
						title = hunt.4014.c.success
						left_icon = scope:patient
						right_icon = scope:physician
						scope:patient = {
							change_trait_rank = {
								trait = wounded
								rank = -1
								max = 1
							}
							if = {
								limit = {
									this != scope:host
								}
								add_opinion = {
									target = scope:host
									modifier = grateful_opinion
									opinion = 10
								}
							}
							add_opinion = {
								target = scope:physician
								modifier = grateful_opinion
								opinion = 10
							}
						}
					}
				}
			}
			15 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -25
				}
				modifier = {
					factor = 0.5
					has_trait = lifestyle_physician
				}
				min = 5
				desc = hunt.4014.c.failure
				scope:host = {
					send_interface_toast = {
						title = hunt.4014.c.failure
						left_icon = scope:patient
						right_icon = scope:physician
						scope:patient = {
							add_character_modifier = { modifier = infected_wound_modifier }
							add_opinion = {
								target = scope:physician
								modifier = failed_to_treat_me_opinion
								opinion = -15
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_physician_treatment_effect.

Events (3)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?