CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_participant_to_blame_effect

hunt_participant_to_blame_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3295 (57 lines). No parameters.

hunt_participant_to_blame_effect is a scripted effect in Crusader Kings III, written at line 3295 of its file. It takes no parameters: hunt_participant_to_blame_effect = yes. The game's script calls it in 2 places, among them A Spear for … (event hunt.1006) and An Arrow for … (event hunt.1014). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (57 lines of game script)
hunt_participant_to_blame_effect = {
	scope:activity = {
		if = {
			limit = {
				any_attending_character = {
					NOR = {
						this = root
						this = scope:murder_target
					}
					is_alive = yes
				}
			}
			every_attending_character = {
				limit = {
					NOR = {
						this = root
						this = scope:murder_target
					}
					is_alive = yes
				}
				add_to_list = potential_blamees
			}
			random_in_list = {
				list = potential_blamees
				limit = { #Blame someone you don't like!
					OR = {
						has_relation_rival = root
						has_relation_potential_rival = root
						reverse_opinion = {
							target = root
							value <= -30
						}
					}
				}
				alternative_limit = {
					reverse_opinion = {
						target = root
						value <= -10
					}
				}
				alternative_limit = { always = yes } #Just pick whomever at this stage
				weight = {
					base = 10
					modifier = {
						add = -9
						OR = {
							has_relation_friend = root
							has_relation_potential_friend = root
							has_relation_lover = root
						}
					}
				}
				save_scope_as = participant_to_blame
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_participant_to_blame_effect.

Events (2)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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