CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

hunt_murder_confession_opinion_effect

hunt_murder_confession_opinion_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3353 (37 lines). No parameters.

hunt_murder_confession_opinion_effect is a scripted effect in Crusader Kings III, written at line 3353 of its file. It takes no parameters: hunt_murder_confession_opinion_effect = yes. The game's script calls it in 2 places, among them A Spear for … (event hunt.1006) and An Arrow for … (event hunt.1014). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

  • scope:activity:
    • Honorable … Attendees:
      • Where: Ai honor at least 50
      • Opinion: Acting Strange
    • … Attendees who dislike …, or enjoy suffering:
      • Where:
        • One of these

          • Has the Trait: Sadistic
          • or

            Opinion of murder_target at most -30
      • Opinion: Cruel (+10)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
hunt_murder_confession_opinion_effect = {
	scope:activity = {
		every_attending_character = { #All honorable participants lose opinion
			limit = {
				this != root
				this != scope:murder_target
				is_alive = yes
				ai_honor >= high_positive_honor
			}
			custom = hunt.1014.all_honorable_hunt_participants
			add_opinion = {
				modifier = opinion_acting_strange
				target = root
			}
		}
		every_attending_character = { #All evil participants gain opinion
			limit = {
				this != root
				this != scope:murder_target
				is_alive = yes
				OR = {
					has_trait = sadistic
					opinion = {
						target = scope:murder_target
						value <= -30
					}
				}
			}
			custom = hunt.1014.all_who_dislike_or_are_evil
			add_opinion = {
				modifier = cruelty_opinion
				target = root
				opinion = 10
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_murder_confession_opinion_effect.

Events (2)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?