CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_jealous_hunter_stress_effect

hunt_jealous_hunter_stress_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 2660 (12 lines). No parameters.

hunt_jealous_hunter_stress_effect is a scripted effect in Crusader Kings III, written at line 2660 of its file. It takes no parameters: hunt_jealous_hunter_stress_effect = yes. The game's script calls it in 1 place, among them Cornering the … (event hunt.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • Stress and fulfillment impact: by trait: Diligent +10, Arrogant +10, Arbitrary +10, Greedy +10, Hunter +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
hunt_jealous_hunter_stress_effect = {
	if = {
		limit = { is_alive = yes }
		stress_and_fulfillment_impact = {
			diligent = miniscule_stress_impact_gain
			arrogant = miniscule_stress_impact_gain
			arbitrary = miniscule_stress_impact_gain
			greedy = miniscule_stress_impact_gain
			lifestyle_hunter = minor_stress_impact_gain
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_jealous_hunter_stress_effect.

Events (1)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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