CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_intent_outcome_tooltip_effect

hunt_intent_outcome_tooltip_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3240 (54 lines). No parameters.

hunt_intent_outcome_tooltip_effect is a scripted effect in Crusader Kings III, written at line 3240 of its file. It takes no parameters: hunt_intent_outcome_tooltip_effect = yes. The game's script calls it in 3 places, among them Bounty of the Wild (event hunt.9001), Empty-Handed (event hunt.9002) and Felling a Beast (event hunt.4004). Its body carries 11 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

  • If

    • has_activity_intent = murder_attendee_intent

    Then

    • If

      • intent_target.killer = root

      Then

      Else if

      • intent_target.killer = { is_alive = no }

      Then

      Otherwise

  • If

    • has_activity_intent = impose_obedience_intent

    Then

    • If

      • intent_target = { is_obedient_to = root }

      Then

      Otherwise

    Else if

    • has_activity_intent = woo_attendee_intent

    Then

    • If

      • has_relation_lover = intent_target

      Then

      • You seduced …, object of your Woo Intent

      Else if

      • has_relation_potential_friend = intent_target

      Then

      • You piqued the interest of …, object of your Woo Intent

      Otherwise

      • You failed to seduce …, object of your Woo Intent

    Else if

    • has_activity_intent = befriend_attendee_intent

    Then

    • If

      • has_relation_friend = intent_target

      Then

      • You bonded with …, object of your Befriend Intent

      Else if

      • has_relation_potential_friend = intent_target

      Then

      • You spent some time with …, object of your Befriend Intent

      Otherwise

      • You failed to bond with …, object of your Befriend Intent

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
hunt_intent_outcome_tooltip_effect = {
	if = { # Murder
		limit = { has_activity_intent = murder_attendee_intent }
		if = {
			limit = {
				exists = intent_target.killer
				intent_target.killer = root
			}
			custom_tooltip = intent_murder_success_tt
		}
		else_if = {
			limit = {
				exists = intent_target.killer
				intent_target.killer = { is_alive = no }
			}
			custom_tooltip = intent_murder_dead_tt
		}
		else = { custom_tooltip = intent_murder_fail_tt }
	}
	if = { # Impose Obedience
		limit = { has_activity_intent = impose_obedience_intent }
		if = {
			limit = {
				intent_target = { is_obedient_to = root }
			}
			custom_tooltip = intent_obedience_success_tt
		}
		else = { custom_tooltip = intent_obedience_fail_tt }
	}
	else_if = { # Woo
		limit = { has_activity_intent = woo_attendee_intent }
		if = {
			limit = { has_relation_lover = intent_target }
			custom_tooltip = intent_woo_success_tt
		}
		else_if = {
			limit = { has_relation_potential_friend = intent_target }
			custom_tooltip = intent_woo_potential_tt
		}
		else = { custom_tooltip = intent_woo_fail_tt }
	}
	else_if = { # Befriend
		limit = { has_activity_intent = befriend_attendee_intent }
		if = {
			limit = { has_relation_friend = intent_target }
			custom_tooltip = intent_befriend_success_tt
		}
		else_if = {
			limit = { has_relation_potential_friend = intent_target }
			custom_tooltip = intent_befriend_potential_tt
		}
		else = { custom_tooltip = intent_befriend_fail_tt }
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_intent_outcome_tooltip_effect.

Events (3)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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