CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_friendly_intent_effect

hunt_friendly_intent_effect = { REASON = … TARGET = … }

game/common/scripted_effects/00_hunt_effects.txt, line 3168 (32 lines). Parameters: $REASON$, $TARGET$.

hunt_friendly_intent_effect is a scripted effect in Crusader Kings III, written at line 3168 of its file. A call passes 2 parameters: REASON and TARGET. The game's script calls it in 2 places, among them Rampaging … (event hunt.4007) and Rampaging … (event hunt.4900). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

  • If

    • has_activity_intent = woo_attendee_intent
    • intent_target ?= $TARGET$

    Then

    Else if

    • has_activity_intent = befriend_attendee_intent
    • intent_target ?= $TARGET$

    Then

    Otherwise

    • If

      • can_add_hook = { target = $TARGET$ type = favor_hook }

      Then

      • add_hook = { type = favor_hook target = $TARGET$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
hunt_friendly_intent_effect = {
	if = {
		limit = {
			has_activity_intent = woo_attendee_intent
			intent_target ?= $TARGET$
		}
		progress_towards_lover_effect = {
			REASON = $REASON$
			CHARACTER = $TARGET$
			OPINION = default_lover_opinion
		}
	}
	else_if = {
		limit = {
			has_activity_intent = befriend_attendee_intent
			intent_target ?= $TARGET$
		}
		progress_towards_friend_effect = {
			REASON = $REASON$
			CHARACTER = $TARGET$
			OPINION = default_friend_opinion
		}
	}
	else = {
		if = {
			limit = {
				can_add_hook = { target = $TARGET$ type = favor_hook }
			}
			add_hook = { type = favor_hook target = $TARGET$ }
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_friendly_intent_effect.

Events (2)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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