Scripted effect
hunt_falconry_select_gamebird_effect
hunt_falconry_select_gamebird_effect = { PROVINCE = … VAR = … }game/common/scripted_effects/00_hunt_effects.txt, line 878 (69 lines). Parameters: $PROVINCE$, $VAR$.
hunt_falconry_select_gamebird_effect is a scripted effect in Crusader Kings III, written at line 878 of its file. A call passes 2 parameters: PROVINCE and VAR. The game's script calls it in 2 places, among them Chasing … (event hunt.0530) and hunt_activity_falconry_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
- 1 of 4 things will happen:
- 25% (base chance; changed in play): Nothing else happens
- 25% (base chance; changed in play): Nothing else happens
- 25% (base chance; changed in play): Nothing else happens
- 25% (base chance; changed in play): Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (69 lines of game script)
hunt_falconry_select_gamebird_effect = {
random_list = {
5 = { # Pheasant
modifier = {
factor = 2
$PROVINCE$ = {
OR = {
terrain = farmlands
terrain = plains
terrain = hills
}
}
}
set_variable = { name = $VAR$ value = flag:pheasant years = 3 }
}
5 = { # Bustard
modifier = {
factor = 2
$PROVINCE$ = {
OR = {
terrain = steppe
terrain = plains
terrain = drylands
terrain = desert
terrain = oasis
}
}
}
set_variable = { name = $VAR$ value = flag:bustard years = 3 }
}
5 = { # Grouse
trigger = {
$PROVINCE$ = {
OR = {
geographical_region = world_europe_north
geographical_region = world_europe_west_britannia
}
}
}
modifier = {
factor = 2
$PROVINCE$ = {
OR = {
terrain = mountains
terrain = hills
terrain = taiga
terrain = forest
terrain = plains
}
}
}
set_variable = { name = $VAR$ value = flag:grouse years = 3 }
}
5 = { # Quail
modifier = {
factor = 2
$PROVINCE$ = {
OR = {
terrain = mountains
terrain = hills
terrain = steppe
terrain = plains
}
}
}
set_variable = { name = $VAR$ value = flag:quail years = 3 }
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_falconry_select_gamebird_effect.
Events (1)
- Chasing …
hunt.0530
Scripted effects (1)
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.