Scripted effect
hunt_complete_slay_beast_intent_effect
hunt_complete_slay_beast_intent_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 3712 (55 lines). No parameters.
hunt_complete_slay_beast_intent_effect is a scripted effect in Crusader Kings III, written at line 3712 of its file. It takes no parameters: hunt_complete_slay_beast_intent_effect = yes. The game's script calls it in 6 places, among them A Hare in the Hand (event hunt.1062), The Kill (event hunt.1200) and The Kill (event hunt.1201). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
If
has_activity_intent = slay_beast_intent
Then
If
a check the game hides
Then
- Stress and fulfillment impact: -15
Otherwise
- Stress and fulfillment impact: -65
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (55 lines of game script)
hunt_complete_slay_beast_intent_effect = {
if = {
limit = {
exists = involved_activity
has_activity_intent = slay_beast_intent
is_alive = yes
}
save_scope_as = intent_completer
hidden_effect = {
send_interface_toast = {
title = activity_intent_complete_toast
left_icon = scope:intent_completer
complete_activity_intent = yes
if = {
limit = { exists = scope:group_kill }
if = {
limit = {
OR = {
involved_activity.var:animal_type ?= flag:hare
involved_activity.var:animal_type ?= flag:fox
}
}
stress_and_fulfillment_impact = { base = miniscule_stress_impact_loss }
}
else = {
stress_and_fulfillment_impact = { base = minor_stress_impact_loss }
}
}
else = {
if = {
limit = {
OR = {
involved_activity.var:animal_type ?= flag:hare
involved_activity.var:animal_type ?= flag:fox
}
}
stress_and_fulfillment_impact = { base = minor_stress_impact_loss }
}
else = {
stress_and_fulfillment_impact = { base = major_stress_impact_loss }
}
}
}
}
show_as_tooltip = {
if = {
limit = { exists = scope:group_kill }
stress_and_fulfillment_impact = { base = minor_stress_impact_loss }
}
else = {
stress_and_fulfillment_impact = { base = major_stress_impact_loss }
}
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_complete_slay_beast_intent_effect.
Events (3)
- A Hare in the Hand
hunt.1062 - The Kill
hunt.1200 - The Kill
hunt.1201
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.