CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_animal_slayer_memory_effect

hunt_animal_slayer_memory_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3768 (30 lines). No parameters.

hunt_animal_slayer_memory_effect is a scripted effect in Crusader Kings III, written at line 3768 of its file. It takes no parameters: hunt_animal_slayer_memory_effect = yes. The game's script calls it in 2 places, among them hunt_animal_bow_kill_effect (scripted effect) and hunt_animal_melee_kill_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

  • If

    • scope:activity.var:hunt_success ?= flag:yes

    Then

    • create_character_memory = { … }
    • One memory, picked in order:
      • memory_type = hunt_animal_slayer_memory

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
hunt_animal_slayer_memory_effect = {
	if = {
		limit = {
			is_alive = yes
			scope:activity.var:hunt_success ?= flag:yes
			exists = scope:activity.var:kill_animal_type
		}
		create_character_memory = {
			type = hunt_animal_slayer_memory

			participants = {
				animal_slayer = scope:animal_slayer
				host = scope:host
			}
		}
		ordered_memory = {
			memory_type = hunt_animal_slayer_memory
			order_by = memory_creation_date
			save_scope_as = new_memory
			set_variable = {
				name = animal_type
				value = scope:activity.var:kill_animal_type
			}
			set_variable = {
				name = location
				value = scope:activity.activity_location
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_slayer_memory_effect.

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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